A lot of people are trying to run away from reality these days – the internet proves it. It’s easy to seem confident and happy on social media, but not so much in real life. Lately, however, it has begun to manifest on a whole new level. Using the metaverse, it becomes possible to travel to different virtual worlds and create an avatar to live a virtual life.
Although everyone is talking about it now, it’s hard to answer exactly what the metaverse is. In this article, I’ll go over the history of the term and look at some of its key usage scenarios.
The metaverse is
There is not one definition of the term that is accepted by everyone. More often, however, the phenomenon is described as a network of 3D virtual worlds aimed at social connection; a simulated digital space focused on creating a lifelike environment for user interaction; a synonym for “cyberspace”, etc. The term “Metavers” itself is not as new as it sounds. It was first conceived by Neal Stephenson in his 1992 science fiction novel Snow Crash. It is used in the book to describe the dystopian future in a virtual reality world.
Although the concept was introduced 30 years ago, it has only recently become a particularly hot topic. Today, the Metaverse is the hottest buzzword, especially in the technology, finance, and business sectors. Who hasn’t heard of VR goggles, 3D avatars and virtual reality video games? Some of the best examples include a Second Life virtual reality platform launched in 2003 and video games such as Roblox and Warcraft.
But that’s not all that matters. Have you noticed how many major tech giants have focused on the Metaverse concept in recent years? For example, the news that Mark Zuckerberg changed the company name from Facebook to Meta at the end of last year was widely discussed. The reason Metaverse is becoming so popular is that it should be the successor to the Internet. Many compare the Metaverse to computers and cellphones of the late 20th century on this point. So here’s one thing that’s clear: this is just the beginning of the Metaverse, and it’s really hard to predict what will happen in the future.
However, there are already many Metaverse projects of various types. Some of them present video games and virtual reality platforms with avatars as mentioned above; others are developing virtual spaces to broadcast concerts and sports matches, art galleries, virtual properties, and more. It should also be mentioned that the Metaverse is quite closely associated with crypto blockchain technology. NFTs are often used for purchases in virtual reality projects. Let’s take a look at some of the major virtual worlds and see how they work.
As mentioned above, Second Life is one of the first virtual worlds launched in 2003, but it is still considered one of the most popular Metaverse platforms. Linden Lab’s product quickly reached 1 million users worldwide. Residents of Second Life can create their own 3D avatars and live their lives in the virtual world, participating in a variety of activities from entertainment to managing businesses and virtual properties. While many refer to the platform as a video game, the creators claim it isn’t because the characters don’t have a set mission.
Like Second Life, IMVU offers its users the opportunity to create a 3D avatar and enjoy life in the virtual world. The platform was founded in 2004 and now has over 100 million active users. The game starts in an empty virtual apartment that players can customize. IMVU is distinguished by the large number of virtual objects that users can acquire, which today amount to about 30 million goods.
Minecraft is a sandbox video game developed by Mojang Studios and released in 2011. Although very simple, it is still one of the most popular games in the world with more than 141 million active players. Minecraft encompasses several virtual worlds and gives users complete creative freedom.
The Sandbox Metaverse
Sandbox is a well-known NFT based virtual world game. The alpha version of his Metaverse only came out at the end of last year. The platform provides a virtual land that users can buy and use for whatever they want, be it a concert, sporting event, NFT gallery, or just a video game. It is possible to sell the creation in the game using the SAND token. Many celebrities like Snoop Dogg have already invested heavily in the platform./p>
Decentraland is one of the newest and most popular virtual 3D world platforms that opened to the public in 2020. Users can purchase plots as NFTs and enjoy various in-game activities. used for internal purchases. The game is run by the non-profit Decentraland Foundation.
Somnium Space is a virtual reality world built on the Ethereum blockchain. The project is supported and fully managed by its strong community. Users can play, interact with each other, build and acquire virtual properties, and organize various events in the space. The creations of the game allow to generate income using the native currency.
Axie Infinity is an example of a play-to-earn video game. Users can collect and mint NFTs represented by creatures called Axies, raise them and receive rewards for doing so. The Ethereum-based project recently surpassed $4 million in revenue.
The growing popularity of the metaverse is undeniable, but what will actually come out of it is highly unpredictable. There must be potential as many tech giants and celebrities are putting a lot of hope and money into the metaverse. Will it really be the internet of the future? And can it be of any use to humanity? That remains to be seen. But I hope people never get to the point where they want to spend more time in virtual worlds than in reality.